package game.combat;

import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import game.DataStore;
import game.MyInputListener;

public class ResolutionInputHandler implements ActionListener, AnalogListener, MyInputListener {
    
    public ResolutionInputHandler() {
        
    }
    
    public void register() {
        DataStore.inputManager.addListener(this, "");
    }
    
    public void onAnalog(String name, float value, float tpf) {
        
    }

    public void onAction(String name, boolean isPressed, float tpf) {
        if(isPressed) {
            
        }
    }
}
